Bumba: from iOS to Win 8

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Bumba: from iOS to Win 8events, iphone, javascript, nascom

by Alain Hufkens on November 23, 2012 with 1 comment

One of the most successful apps I worked on is the Bumba App for iOS. I worked on this project in 2011 and it was launched in April 2011. Since the beginning the application has been in the Belgian App Store’s Paid Apps Top 100. It was also number 1 app for the first week …

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MacBeurs 2012

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MacBeurs 2012events, iphone

by Alain Hufkens on November 20, 2012 with 1 comment

Last weekend I was invited as an App Developer to talk about my apps on the MacBeurs. It’s the biggest Apple User Conference in Belgium. Apple enthousiasts from Belgium and the Netherlands meet here to follow Workshops, visit the exhibition or just talk about one thing: Apple. I was asked for the AppMeet, a Podcast …

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Wee Rockets Update

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Wee Rockets Updateiphone

by Alain Hufkens on August 21, 2012 with 0 comment

Hi all, we did our best to make our little app even better. So I present to you the first Wee Rockets update. So what’s new in the update: More rockets! We launched with a set of 4 rockets and 4×4 different rocket pieces. We doubled the rockets so it’s now twice as much fun …

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Must-have Tools for an iOS Game Developeriphone

by Alain Hufkens on June 10, 2012 with 4 comments

I am currently working on a small game for iPad. The game is built using the cocos2d framework for iOS. This is not a post about cocos2d, but contains a list of tools that were very important in my development process. Texture Packer In Game development everything starts with assets and cocos2d has very good …

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