MacBeurs 2012

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MacBeurs 2012events, iphone

by Alain Hufkens on November 20, 2012 with 1 comment

Last weekend I was invited as an App Developer to talk about my apps on the MacBeurs. It’s the biggest Apple User Conference in Belgium. Apple enthousiasts from Belgium and the Netherlands meet here to follow Workshops, visit the exhibition or just talk about one thing: Apple. I was asked for the AppMeet, a Podcast …

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Informazout

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Informazout

by Alain Hufkens on November 10, 2012 with 0 comment

More Info This little game was built for Batibouw. During the week of the exhibition, people had to register to play the game and have a chance to win 1000 litres of oil fuel. The game was built using cocos2d and the registrations were done using Parse. This made it possible to develop the application …

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Bumba for Win8

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Bumba for Win8

by Alain Hufkens on October 5, 2012 with 0 comment

More Info For the launch of the new Windows 8 Tablets we ported the Bumba iOS app. Bumba was one of the first games available in the Belgian Windows Store. The game was developed using JavaScript on top of the CreateJS Framework. This combination made it possible to get our app in the Windows Store as fast as …

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Wee Rockets Update

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Wee Rockets Updateiphone

by Alain Hufkens on August 21, 2012 with 0 comment

Hi all, we did our best to make our little app even better. So I present to you the first Wee Rockets update. So what’s new in the update: More rockets! We launched with a set of 4 rockets and 4×4 different rocket pieces. We doubled the rockets so it’s now twice as much fun …

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Must-have Tools for an iOS Game Developeriphone

by Alain Hufkens on June 10, 2012 with 4 comments

I am currently working on a small game for iPad. The game is built using the cocos2d framework for iOS. This is not a post about cocos2d, but contains a list of tools that were very important in my development process. Texture Packer In Game development everything starts with assets and cocos2d has very good …

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